08 March 2011

Resto druid power auras & macros

Way back when, I promised to show off my Power Auras. Many of them I made myself, while others I took inspiration (and code!) from Tree Bark Jacket and Falling Leaves and Wings.

I generally prefer the custom animations over the default icons, but don't forget that you can change the size, shape, positioning, and animation of each to suit your needs! [This is embarrassing, but I can't seem to get a screenshot without the new green mover boxes around the auras. For now I'm hoping someone can tell me how to make them go away while still having all of my auras visible before I give up and put up the cluttered green screenshot. Heeeelp!]

Clearcasting: Icon and timer. I used to have a custom white glowing star, but after a VP run knew that I needed the less elegant but more visible icon.
Version:4.14; b:0.9647; icon:Spell_Shadow_ManaBurn; buffname:Clearcasting; r:0.9294; texture:22; alpha:1; owntex:true; inVehicle:0; size:0.17; y:72; texmode:2; timer.h:0.96; timer.enabled:true; timer.cents:false; timer.y:42
Mana (65%): Time to Innervate!
Version:4.14; anim1:2; g:0.1961; icon:inv_alchemy_elixir_02; r:0; begin:3; bufftype:9; texture:17; alpha:1; threshold:65; size:0.76; y:10; anim2:2
Mana (10%): Cooldowns! Everyone use cooldowns!
Version:4.9; b:0.051; g:0; icon:inv_alchemy_elixir_02; begin:3; bufftype:9; texture:17; alpha:1; threshold:10; size:0.76; y:10; finish:3
Tree of Life active: I made the animation size 0 and went with a timer-only indicator.
Version:4.14; b:0.0667; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0; alpha:0.1; isResting:0; spec2:false; size:0.02; y:-39; texmode:2; ismounted:0; timer.a:0.96; timer.h:4.04; timer.enabled:true; timer.cents:false; timer.y:-40; timer.x:-3; timer.Transparent:true
Tree of Life cooldown: Icon and timer.
Version:4.9; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; x:-133; bufftype:15; texture:169; alpha:1; isResting:0; spec2:false; size:0.47; y:-27; texmode:2; inverse:true; ismounted:0; timer.enabled:true; timer.cents:false; timer.y:39; timer.x:-138
Barkskin active: Icon only.
Version:4.9; b:0; g:0.4275; icon:Spell_Nature_StoneClawTotem; buffname:Barkskin; texture:18; size:0.54; torsion:1.5
Synapse Springs active (engi glove tinker): Icon and timer. Good time to Innervate!
Version:4.14; b:0; icon:Spell_Shaman_ElementalOath; buffname:Synapse Springs; r:0.8549; x:134; texture:125; alpha:0.67; isResting:0; spec2:false; size:0.51; y:-27; ismounted:0; timer.h:1.14; timer.enabled:true; timer.cents:false; timer.y:37; timer.x:132; timer.Transparent:true; timer.Seconds99:true
Nature's Swiftness cooldown: Icon and timer. Yes, I still have this in my spec.
Version:4.9; g:0.4863; icon:Spell_Nature_RavenForm; buffname:Nature's Swiftness; r:0.8039; bufftype:15; texture:24; isResting:0; spec2:false; size:0.46; y:-67; inverse:true; timer.h:1.22; timer.enabled:true; timer.cents:false; timer.y:-110
Innervate cooldown: Icon and timer.
Version:4.9; g:0.5961; icon:Spell_Nature_Lightning; buffname:Innervate; r:0; customname:48477; bufftype:15; texture:16; symetrie:2; isResting:0; size:0.56; torsion:1.1; y:-81; inverse:true; anim2:1; finish:0; timer.h:1.4; timer.enabled:true; timer.cents:false; timer.y:-128
Rebirth cooldown: Icon and timer.
Version:4.9; b:0; g:0.1412; icon:Spell_Nature_Reincarnation; buffname:Rebirth; customname:48477; isAlive:0; bufftype:15; texture:16; symetrie:2; isResting:0; size:0.56; torsion:1.3; y:-107; inverse:true; anim2:1; finish:0; timer.h:1.4; timer.enabled:true; timer.cents:false; timer.y:-146
No flask (of the Draconic Mind)
Version:4.14; icon:inv_potione_5; buffname:Flask of the Draconic Mind; x:-55; owntex:true; isResting:0; exact:true; spec2:false; size:0.41; inRaid:true; y:-188; inverse:true; ismounted:0
 Not Well Fed
Version:4.14; icon:Spell_Misc_Food; buffname:Well Fed; x:51; owntex:true; isResting:0; spec2:false; size:0.42; inRaid:true; y:-189; inverse:true; ismounted:0

These are pretty simple, but they are incredibly useful, especially for making sure cooldowns get used!

REJUVE + BARKSKIN: Cannot Be Tamed has a great post about when/how to use Barkskin based on what fight you're doing. When I need to keep it on CD I use this macro. (Otherwise I have Rejuve and Barkskin separated on my bar)
#showtooltip Rejuvenation/use Barkskin/stopcasting/cast Rejuvenation/run UIErrorsFrame:Clear()
NOURISH + GLOVES: I like to keep my tinker on CD but not use it at the start of a fight, so I stuck it to Nourish.
#showtooltip Nourish
/use Blessed Hands of Elune/cast Nourish/run UIErrorsFrame:Clear()
NATURE'S SWIFTNESS + HEALING TOUCH: Yes, I still have this in my spec. >_>
#showtooltip Nature's Swiftness/cast Nature's Swiftness/cast Healing Touch
INNERVATE + GLOVES: Get more mana back on your Innervate!
#showtooltip Innervate
/use Blessed Hands of Elune/cast Innervate/run UIErrorsFrame:Clear()
REBIRTH/REVIVE + TARGET: This will use either spell depending on your combat status, and will announce your target in /say.
#showtooltip/cast [@player, dead][combat] Rebirth; [@player, dead][nocombat] Revive/stopmacro [nodead,noexists][harm]/s Rezzing %t
Hide the weird Blizz Raid Frame
/run CompactRaidFrameManager:UnregisterAllEvents()/run CompactRaidFrameManager:Hide()/run CompactRaidFrameContainer:UnregisterAllEvents()/run CompactRaidFrameContainer:Hide()

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