I generally prefer the custom animations over the default icons, but don't forget that you can change the size, shape, positioning, and animation of each to suit your needs! [This is embarrassing, but I can't seem to get a screenshot without the new green mover boxes around the auras. For now I'm hoping someone can tell me how to make them go away while still having all of my auras visible before I give up and put up the cluttered green screenshot. Heeeelp!]
Clearcasting: Icon and timer. I used to have a custom white glowing star, but after a VP run knew that I needed the less elegant but more visible icon.
Version:4.14; b:0.9647; icon:Spell_Shadow_ManaBurn; buffname:Clearcasting; r:0.9294; texture:22; alpha:1; owntex:true; inVehicle:0; size:0.17; y:72; texmode:2; timer.h:0.96; timer.enabled:true; timer.cents:false; timer.y:42Mana (65%): Time to Innervate!
Version:4.14; anim1:2; g:0.1961; icon:inv_alchemy_elixir_02; r:0; begin:3; bufftype:9; texture:17; alpha:1; threshold:65; size:0.76; y:10; anim2:2Mana (10%): Cooldowns! Everyone use cooldowns!
Version:4.9; b:0.051; g:0; icon:inv_alchemy_elixir_02; begin:3; bufftype:9; texture:17; alpha:1; threshold:10; size:0.76; y:10; finish:3Tree of Life active: I made the animation size 0 and went with a timer-only indicator.
Version:4.14; b:0.0667; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0; alpha:0.1; isResting:0; spec2:false; size:0.02; y:-39; texmode:2; ismounted:0; timer.a:0.96; timer.h:4.04; timer.enabled:true; timer.cents:false; timer.y:-40; timer.x:-3; timer.Transparent:trueTree of Life cooldown: Icon and timer.
Version:4.9; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; x:-133; bufftype:15; texture:169; alpha:1; isResting:0; spec2:false; size:0.47; y:-27; texmode:2; inverse:true; ismounted:0; timer.enabled:true; timer.cents:false; timer.y:39; timer.x:-138Barkskin active: Icon only.
Version:4.9; b:0; g:0.4275; icon:Spell_Nature_StoneClawTotem; buffname:Barkskin; texture:18; size:0.54; torsion:1.5Synapse Springs active (engi glove tinker): Icon and timer. Good time to Innervate!
Version:4.14; b:0; icon:Spell_Shaman_ElementalOath; buffname:Synapse Springs; r:0.8549; x:134; texture:125; alpha:0.67; isResting:0; spec2:false; size:0.51; y:-27; ismounted:0; timer.h:1.14; timer.enabled:true; timer.cents:false; timer.y:37; timer.x:132; timer.Transparent:true; timer.Seconds99:trueNature's Swiftness cooldown: Icon and timer. Yes, I still have this in my spec.
Version:4.9; g:0.4863; icon:Spell_Nature_RavenForm; buffname:Nature's Swiftness; r:0.8039; bufftype:15; texture:24; isResting:0; spec2:false; size:0.46; y:-67; inverse:true; timer.h:1.22; timer.enabled:true; timer.cents:false; timer.y:-110Innervate cooldown: Icon and timer.
Version:4.9; g:0.5961; icon:Spell_Nature_Lightning; buffname:Innervate; r:0; customname:48477; bufftype:15; texture:16; symetrie:2; isResting:0; size:0.56; torsion:1.1; y:-81; inverse:true; anim2:1; finish:0; timer.h:1.4; timer.enabled:true; timer.cents:false; timer.y:-128Rebirth cooldown: Icon and timer.
Version:4.9; b:0; g:0.1412; icon:Spell_Nature_Reincarnation; buffname:Rebirth; customname:48477; isAlive:0; bufftype:15; texture:16; symetrie:2; isResting:0; size:0.56; torsion:1.3; y:-107; inverse:true; anim2:1; finish:0; timer.h:1.4; timer.enabled:true; timer.cents:false; timer.y:-146No flask (of the Draconic Mind)
Version:4.14; icon:inv_potione_5; buffname:Flask of the Draconic Mind; x:-55; owntex:true; isResting:0; exact:true; spec2:false; size:0.41; inRaid:true; y:-188; inverse:true; ismounted:0Not Well Fed
Version:4.14; icon:Spell_Misc_Food; buffname:Well Fed; x:51; owntex:true; isResting:0; spec2:false; size:0.42; inRaid:true; y:-189; inverse:true; ismounted:0
MACROS
These are pretty simple, but they are incredibly useful, especially for making sure cooldowns get used!
REJUVE + BARKSKIN: Cannot Be Tamed has a great post about when/how to use Barkskin based on what fight you're doing. When I need to keep it on CD I use this macro. (Otherwise I have Rejuve and Barkskin separated on my bar)
#showtooltip Rejuvenation/use Barkskin/stopcasting/cast Rejuvenation/run UIErrorsFrame:Clear()NOURISH + GLOVES: I like to keep my tinker on CD but not use it at the start of a fight, so I stuck it to Nourish.
#showtooltip NourishNATURE'S SWIFTNESS + HEALING TOUCH: Yes, I still have this in my spec. >_>
/use Blessed Hands of Elune/cast Nourish/run UIErrorsFrame:Clear()
#showtooltip Nature's Swiftness/cast Nature's Swiftness/cast Healing TouchINNERVATE + GLOVES: Get more mana back on your Innervate!
#showtooltip InnervateREBIRTH/REVIVE + TARGET: This will use either spell depending on your combat status, and will announce your target in /say.
/use Blessed Hands of Elune/cast Innervate/run UIErrorsFrame:Clear()
#showtooltip/cast [@player, dead][combat] Rebirth; [@player, dead][nocombat] Revive/stopmacro [nodead,noexists][harm]/s Rezzing %t
Hide the weird Blizz Raid Frame
/run CompactRaidFrameManager:UnregisterAllEvents()/run CompactRaidFrameManager:Hide()/run CompactRaidFrameContainer:UnregisterAllEvents()/run CompactRaidFrameContainer:Hide()
Very nice. Thanks for sharing.
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